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Some objects have additional built-in tracks. All objects have position tracks (divided into X, Y and Z tracks).Each active object is listed on the timeline, with multiple "tracks" for each.There is always exactly one MASTER object in a cutscene.If the "Active Camera" viewport turns gray, try setting the cutscene property "Enable Level Effects" to false. To preview the cutscene as the player would see it in the game, you will need to set one of the viewports to "Active Camera" and ensure that this viewport is selected when you play the cutscene in the editor.
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#Dragon age inquisition save editor blank update#
Note that when you play the cutscene in the cutscene editor, only the currently selected viewport (the one with the blue title bar) will show the cutscene "live" - the others won't update the view displayed in them until they're selected. This will put a border on the viewport showing what will be visible when the cutscene plays. When you set a viewport to show the view through one of the cutscene's cameras, it's a good idea to turn on that viewport's "Safe Frame" option as well. You can set the number and layout of viewports under the "View" menu:Īnd for each individual viewport you can select which camera it's showing and set other display options by right-clicking on the title bar of the viewport: The camera viewports in the cutscene editor work similarly to the viewports in the stage editor.
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This can be done by selecting "Detach From Camera" in the viewport's right-click menu in the title bar